Buildings
Appearance
Buildings produce gold every second. Each copy you own makes the next one more expensive: the price of a building is its base cost times its growth for every copy already owned.
The tier 4-10 buildings change name and look with your deed for the reign (see Factions): light, dark or neutral. Base numbers are the same; upgrades and faction bonuses differ.
| Tier | Building | Base cost | Base income | Cost growth | Light | Dark | Neutral |
|---|---|---|---|---|---|---|---|
| 1 | Peasant Farm | 10 | 0.25/s | x1.2 | - | - | - |
| 2 | Lumber Camp | 150 | 1.25/s | x1.2 | - | - | - |
| 3 | Ore Mine | 2.7K | 6.25/s | x1.2 | - | - | - |
| 4 | Tavern | 54K | 28.1/s | x1.2 | Chapel of Dawn | Gambling Den | Crossroads Inn |
| 5 | Alchemist Lab | 1.19M | 118/s | x1.2 | Herbalist Grove | Witch Hut | Transmuter's Hall |
| 6 | Wizard Tower | 29.7M | 472/s | x1.2 | Starlit Spire | Bone Spire | Standing Stones |
| 7 | Griffin Aerie | 742M | 1700/s | x1.2 | Pegasus Stables | Wyvern Roost | Roc Eyrie |
| 8 | Dragon Roost | 18.6B | 5610/s | x1.2 | Gold Dragon Sanctum | Black Dragon Lair | Bronze Dragon Hoard |
| 9 | Grand Cathedral | 464B | 17400/s | x1.2 | Sunlit Basilica | Dark Temple | Monastery of Scales |
| 10 | Sky Citadel | 11.6T | 52200/s | x1.2 | Celestial Citadel | Necropolis | Grey Bastion |
| 11 | Heaven's Gate | 290T | 157000/s | x1.2 | - | - | - |
Numbers are base values, before upgrades, factions, crowns and other bonuses.