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Wardens

From Abdicate Wiki
Wardens
Alignment Neutral
Spell Equinox
Joins once unlocked, with the neutral deed
Mechanic Equilibrium

Grey-robed keepers of the old circles. They reward the realm that neglects nothing.

The Wardens are a neutral faction.

Unlocking

The Wardens must be unlocked once before they will answer. The game offers only a riddle:

Grey keepers wait in bark turned to stone beneath your digs. Their circle opens for a realm that has paid in leaf and in brimstone.

Mechanic

Equilibrium: your least-owned building (T1-T10) catches up on your three most-owned at a 25% share; +1 max mana per 15 buildings; production +40% x balance (fewest / most owned, T1-T10).

Spell

  • Equinox (100 mana): Lifts your least productive building by your three most-owned building counts and mana regen x1.5 for 20s.

See Spells for mana and tiers.

Upgrades

Bought with gold once the gate is open (see Factions).

# Upgrade Gate Cost Effect
1 Druidic Vocabulary Trade Treaty 5M gold Each tier +40% x (12 - tier): the lowest tiers gain most
2 Deep Roots Trade Treaty 100M gold +1 max mana per 10 most buildings owned
3 Moss and Stone Trade Treaty 2B gold Equilibrium share 25% -> 40%
4 Wellspring Circle Friendship Pact 50B gold +0.01 mana/s per 10 max mana
5 Seasons Turn Friendship Pact 1T gold Production +2% per spell cast this reign (max +300%)
6 Even Hands Friendship Pact 30T gold Equilibrium bonus +100%
7 Stillness Alliance 1Qa gold Spells cost 15% less mana
8 Circle of Years Alliance 50Qa gold Production +10% per sqrt(hour as Neutral this life)
9 Grove Accord Alliance 2Qi gold Equinox also lifts the second least-productive building
10 Living Scales Alliance 100Qi gold Equilibrium share +2% per mana/s of regen (share max 70%)

Heritage and bloodline

  • Heritage: Old Circles: +1 max mana per 15 buildings
  • Bloodline: +0.01 mana/s per 10 max mana

Trials

Wardens trials: Level Ground, Fifteen Turns, Full Wells, The Great Balance. See Trials.