Research
Appearance
Research opens at R3. Every abdication earns research points (more crowns and more reincarnations earn more). Owned nodes last until you reincarnate, but only equipped nodes work.
Slots
- Each branch starts with 2 slots, +1 for each slot node owned in it, +1 at R5 and R8.
- The cap is 5 slots (8 after Ascension I). Equips reset on abdication.
- R16 (Scholar's Tenure): discover 5 hidden nodes in a branch for +1 slot there.
- From Ascension II, slots are replaced by a shared point budget.
About a third of the nodes are hidden: they show "???" and a riddle until discovered, and stay discovered forever.
Commerce
| Row | Node | Points | Effect |
|---|---|---|---|
| 1 | Ledgers | 1 | Buildings cost 5% less. |
| 2 | Harvests | 2 | Farms and Lumber Camps x3. |
| 2 | Caravans | 2 | Offline earnings x1.25. |
| 3 | Guilds | 4 | Mines and Taverns x3. |
| 3 | Road Tolls | 4 | Buildings cost 8% less. |
| 4 | Royal Bank | 8 | Offline earnings x1.5. +1 Commerce slot. |
| 5 | Alchemy | 14 | Alchemist Labs and Wizard Towers x3. |
Hidden nodes (shown as ??? until discovered):
| Row | Riddle |
|---|---|
| 5 | The mint strikes its first die for a ruler whose faction purse has grown heavy within one reign. |
| 6 | Harbours in the sky are raised only where griffins already crowd the cliffs. |
| 6 | The tithe-collectors ride out only once the skyline has become a forest of cathedral spires. |
| 7 | An empire is declared over a realm where not one bare field is left. |
| 8 | A merchant charter is sealed in a realm whose granaries outnumber the stars on a clear night. |
| 8 | The deep hoard is mapped only by a ruler whose mines riddle the mountain like a honeycomb. |
Arcana
| Row | Node | Points | Effect |
|---|---|---|---|
| 1 | Focus | 1 | +20 max mana. |
| 2 | Mana Wells | 2 | +0.1 mana per second. |
| 2 | Runes | 2 | Spells last 20% longer. |
| 3 | Sigils | 4 | Spells are 25% stronger. |
| 4 | Ley Lines | 8 | +0.25 mana per second. +1 Arcana slot. |
| 5 | Grimoires | 14 | Spells are 50% stronger. |
| 6 | Aether | 25 | Production x2. |
Hidden nodes (shown as ??? until discovered):
| Row | Riddle |
|---|---|
| 3 | The reservoir fills for a mage who casts without pause through a single reign. |
| 5 | The great hourglass turns for one who lets a single reign run from dawn until dusk. |
| 6 | The archmage's tower opens to one who has spent a whole day and night in shadow, all told. |
| 7 | Ascendancy is granted to one who has walked a full day beneath the light, all told. |
| 8 | Stars fall for the mage who spends one reign casting as though mana were rain. |
| 8 | The wellspring rises beneath a city of towers where wizards outnumber the peasants. |
Kingship
| Row | Node | Points | Effect |
|---|---|---|---|
| 1 | Heralds | 1 | Taps x2. |
| 2 | Court | 2 | Crowns gained +10%. |
| 2 | Squires | 2 | Taps also earn 1% of gold/sec. |
| 3 | Regalia | 4 | Each crown gives +0.05% more production. |
| 4 | Throne | 8 | Crowns gained +20%. +1 Kingship slot. |
| 5 | Dynasty | 14 | Each crown gives +0.1% more production. |
| 6 | Warlord | 25 | Taps x5. |
Hidden nodes (shown as ??? until discovered):
| Row | Riddle |
|---|---|
| 3 | The iron gauntlet fits only a hand hardened by endless knocking within one reign. |
| 5 | A champion is chosen from a retinue large enough to fill the castle yard. |
| 6 | The coronation rites are learned by a ruler who has cast the crown down again and again in one life. |
| 7 | The High King's name is written only once the chronicles overflow with your deeds. |
| 8 | Legends are sung of a king whose citadels ring the realm like a crown of stone. |
| 8 | A regent is anointed only where a great many gates to heaven stand open at once. |
Forbidden
Opens at R37.
| Row | Node | Points | Effect |
|---|---|---|---|
| 2 | Mirror Oath | 40 | Also gain the opposite deed's building bonus at 25%. (from Ascension II) |
| 2 | Reliquary | 40 | +1 artifact set slot. (from Ascension II) |
| 3 | Echo Chamber | 50 | Spell echo chance x2. (from Ascension II) |
| 3 | Bloodright | 50 | Your bloodline counts double. (from Ascension II) |
| 4 | Twofold Path | 60 | Choose-one upgrade groups (not the deed or oath) allow a second pick, at x100 its cost. (from Ascension II) |
Hidden nodes (shown as ??? until discovered):
| Row | Riddle |
|---|---|
| 1 | The whisper speaks only to a ruler who lets one reign outlast half a turning of the world. |