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Research

From Abdicate Wiki

Research opens at R3. Every abdication earns research points (more crowns and more reincarnations earn more). Owned nodes last until you reincarnate, but only equipped nodes work.

Slots

  • Each branch starts with 2 slots, +1 for each slot node owned in it, +1 at R5 and R8.
  • The cap is 5 slots (8 after Ascension I). Equips reset on abdication.
  • R16 (Scholar's Tenure): discover 5 hidden nodes in a branch for +1 slot there.
  • From Ascension II, slots are replaced by a shared point budget.

About a third of the nodes are hidden: they show "???" and a riddle until discovered, and stay discovered forever.

Commerce

Row Node Points Effect
1 Ledgers 1 Buildings cost 5% less.
2 Harvests 2 Farms and Lumber Camps x3.
2 Caravans 2 Offline earnings x1.25.
3 Guilds 4 Mines and Taverns x3.
3 Road Tolls 4 Buildings cost 8% less.
4 Royal Bank 8 Offline earnings x1.5. +1 Commerce slot.
5 Alchemy 14 Alchemist Labs and Wizard Towers x3.

Hidden nodes (shown as ??? until discovered):

Row Riddle
5 The mint strikes its first die for a ruler whose faction purse has grown heavy within one reign.
6 Harbours in the sky are raised only where griffins already crowd the cliffs.
6 The tithe-collectors ride out only once the skyline has become a forest of cathedral spires.
7 An empire is declared over a realm where not one bare field is left.
8 A merchant charter is sealed in a realm whose granaries outnumber the stars on a clear night.
8 The deep hoard is mapped only by a ruler whose mines riddle the mountain like a honeycomb.

Arcana

Row Node Points Effect
1 Focus 1 +20 max mana.
2 Mana Wells 2 +0.1 mana per second.
2 Runes 2 Spells last 20% longer.
3 Sigils 4 Spells are 25% stronger.
4 Ley Lines 8 +0.25 mana per second. +1 Arcana slot.
5 Grimoires 14 Spells are 50% stronger.
6 Aether 25 Production x2.

Hidden nodes (shown as ??? until discovered):

Row Riddle
3 The reservoir fills for a mage who casts without pause through a single reign.
5 The great hourglass turns for one who lets a single reign run from dawn until dusk.
6 The archmage's tower opens to one who has spent a whole day and night in shadow, all told.
7 Ascendancy is granted to one who has walked a full day beneath the light, all told.
8 Stars fall for the mage who spends one reign casting as though mana were rain.
8 The wellspring rises beneath a city of towers where wizards outnumber the peasants.

Kingship

Row Node Points Effect
1 Heralds 1 Taps x2.
2 Court 2 Crowns gained +10%.
2 Squires 2 Taps also earn 1% of gold/sec.
3 Regalia 4 Each crown gives +0.05% more production.
4 Throne 8 Crowns gained +20%. +1 Kingship slot.
5 Dynasty 14 Each crown gives +0.1% more production.
6 Warlord 25 Taps x5.

Hidden nodes (shown as ??? until discovered):

Row Riddle
3 The iron gauntlet fits only a hand hardened by endless knocking within one reign.
5 A champion is chosen from a retinue large enough to fill the castle yard.
6 The coronation rites are learned by a ruler who has cast the crown down again and again in one life.
7 The High King's name is written only once the chronicles overflow with your deeds.
8 Legends are sung of a king whose citadels ring the realm like a crown of stone.
8 A regent is anointed only where a great many gates to heaven stand open at once.

Forbidden

Opens at R37.

Row Node Points Effect
2 Mirror Oath 40 Also gain the opposite deed's building bonus at 25%. (from Ascension II)
2 Reliquary 40 +1 artifact set slot. (from Ascension II)
3 Echo Chamber 50 Spell echo chance x2. (from Ascension II)
3 Bloodright 50 Your bloodline counts double. (from Ascension II)
4 Twofold Path 60 Choose-one upgrade groups (not the deed or oath) allow a second pick, at x100 its cost. (from Ascension II)

Hidden nodes (shown as ??? until discovered):

Row Riddle
1 The whisper speaks only to a ruler who lets one reign outlast half a turning of the world.