Reincarnation
Appearance
Reincarnation is the second prestige layer. Once you hold enough crowns you can trade them, together with everything an Abdication resets, for a new life. R is the number of reincarnations you have made.
What resets
Everything an abdication resets, plus your crowns, lifetime gold, research and this reincarnation's records. Achievements, gems, artifacts and quests are kept.
Per-R bonuses
- Production x(1 + 0.25 x R).
- Each crown gives +0.05% more production per R.
- Offline earnings +1% per R.
- Mana regen +0.05/s per R.
- From R5: production +3% per R per hour spent in this reincarnation (up to 240 h).
Crowns needed
Crowns needed to reach each R before Ascension (after an ascension the curve is re-based):
| Reach | Crowns |
|---|---|
| R1 | 100T |
| R2 | 1.8Qa |
| R3 | 32.4Qa |
| R4 | 583.2Qa |
| R5 | 2.33Qi |
| R6 | 14Qi |
| R7 | 83.98Qi |
| R8 | 503.88Qi |
| R9 | 3.02Sx |
| R10 | 18.14Sx |
| R11 | 54.42Sx |
| R12 | 163.26Sx |
| R13 | 489.78Sx |
| R14 | 1.47Sp |
| R15 | 4.41Sp |
| R16 | 13.22Sp |
| R17 | 39.67Sp |
| R18 | 119.02Sp |
| R19 | 357.05Sp |
| R20 | 1.07Oc |
| R21 | 3.21Oc |
| R22 | 9.64Oc |
| R23 | 28.92Oc |
| R24 | 86.76Oc |
| R25 | 260.29Oc |
Milestones
| R | Milestone | What it does |
|---|---|---|
| R1 | Royal Endowment | Every run starts with 500 gold, 10 Farms and 5 Lumber Camps. |
| R1 | Whispers of the Giants | Strange clues surface at the dig site. |
| R2 | Spell Autocast | Spells cast themselves when mana is full. |
| R2 | Bloodline | Each run, pick one bloodline: a perk from a faction you have played. |
| R2 | The Wardens Stir | New clues point to keepers of the balance. |
| R3 | Research | Unlocks the research tree. Abdications earn research points. |
| R3 | Heroic Lineage | Taps x3 and offline earnings x1.5. |
| R4 | Dynastic Wealth | Runs start with 50K gold, 25 Farms, 15 Lumber Camps, 10 Mines. |
| R4 | Veiled Echoes | Something that remembers everything leaves traces in the earth. |
| R5 | Crown of Ages | Crowns gained on abdication x1.25. From now on each R adds +3% production per hour spent in this reincarnation (up to 240 h). |
| R5 | Lanterns Below | Something glimmers in the deep tunnels of the dig site. |
| R6 | The Moonless Cup | A thirst older than the realm stirs beneath the earth. |
| R7 | Eternal Mandate | Production x2. |
| R8 | Banner Trials I | The first trials of the Second Banner open. |
| R10 | Mythic Realm | Crowns gained x1.5 and production x3. |
| R11 | Banner Trials II | Harder trials for those who fly two banners. |
| R15 | Banner Trials III | The last banner trials before the masters. |
| R16 | Scholar's Tenure | Discover five secrets in one branch and its scholars earn that branch another slot. |
| R17 | Allied Banners | Pledge a same-alignment ally beside your faction: a quarter of its craft, three ally upgrades and its spell to borrow. |
| R18 | Sellsword's Keep | The Sellsword raises a landmark of his own, and each alignment learns a Tax spell: Share the Spoils or Reap Interest. |
| R19 | Arcane Echo | Spells may ring twice: each cast can echo for free, more often the more tiers you have mastered. |
| R20 | Royal Academy | The Academy opens its halls: +1 research slot in every branch. |
| R21 | Ancestral Hall | Heritages cost half. Keep a faction's spell burning long enough in one run to earn its Advanced Heritage. |
| R22 | Second Bloodline | Two bloodlines flow in the royal veins: pick a second one each run. |
| R23 | Master Trials | Six master trials, one per faction. Victory raises that faction's lineage cap and earns a badge. |
| R24 | Royal Archive | The archivists remember your records: each one this reincarnation adds a small permanent production bonus. |
| R25 | Ascension I | The realm ascends: a new coin, softened old bonuses, free old upgrades and the Oaths. |
| R26 | Union | A second landmark per faction; building it opens the Union gate. |
| R27 | Twin Relics | A second artifact-set slot: wear two sets at once. |
| R28 | Oathbound Ally | Your ally returns from exile and may now come from another oath. |
| R29 | Oath Mastery | Oath spells climb one tier higher, and autocast gains a third priority slot. |
| R29 | Banner Masters | Master trials for the Gnomes and the Vampires. |
| R30 | Union Mastery | Choose two of the three Union variants each run. |
| R31 | Whispering Stones | The dig site murmurs: elite fragments can surface before the Orders open. |
| R32 | Elite Orders | Three Elite Orders open to the worthy, a third allegiance above faction and ally. |
| R33 | Order Rites | Serve an Elite Order long enough this reincarnation and it grants a second perk. |
| R34 | Trial of Hours | The Conclave of Hours sets its trial. Reward: the Order perk x1.5. |
| R35 | Trial of Storms | The Court of Storms sets its trial. Reward: the lent spell gains a tier. |
| R36 | Trial of Stone | The Stonewright Circle sets its trial. Reward: set power +25%. |
| R37 | Forbidden Whispers | Something stirs beneath the library: the first Forbidden node can be found and bought. |
| R38 | Legacy Seeds | Legacy containers: borrow one tier of another same-alignment faction, each container dearer than the last. |
| R39 | Eve of Ascension | Production x2, and the heralds post the Ascension II checklist so you can prepare. |
| R40 | Ascension II | The second season: star marks, every older upgrade free, the research budget, Forbidden research, the Sellsword's fourth tier, Legacies and tier-7 spells. |